This appears to be a problem with the compiler I use to build the application and I'm trying to make the vendor aware of it. You'll have to wait for the program to start responding again. When running Skininator on Windows 7 you'll probably find that the file selection buttons stop responding every several files that you select. Therefore, this tool is officially also known as "Cmar and Rez' Acronymed Poly-Skin Hyper Original Output Tone". He made the discovery of the function of tone files that made custom non-replacement skins possible, and provided me with much of the data that went into Skininator. If all goes well you'll have that text showing in the color tone slider.Ī huge amount of the credit for this goes to Rez Delnava. cmar_SkinTonePanel_BodySliders.package for expanded skin tone panel and increased range for the body sliders Tip: To make your new skin tone identifiable, add text to the png thumbnail ramp and rotate and stretch it as shown below. cmar_SkinTonePanel.package for only the expanded skin tone panel You can also get an updated version of the CAS UI mod to make it easier to select skins -Īnd here on MTS I have a current version in "cmar_XCAS_extras.zip": You can still see custom skins by putting your mouse in the box with the skin tone buttons and using the wheel to scroll up and down. Unfortunately Rez's CAS UI mod is NOT COMPATIBLE with the 1.17 game patch which came out when Late Night was released, and later patches/updates. But where will anyone see my new skin in the game? Rez Delnava's made the original CAS UI hack which expands the skin tone picker for more tones. Since a new skin may involve dozens of files, you can save your project and reopen it later. Then click the button to save your new skin package. Anything you don't import into Skininator will use the game default. If you're using a new color ramp (the color gradient applied over the skin), select it along with the corresponding png thumbnail ramp. The process is pretty simple: give your new skin a name and decide if it's a non-standard/fantasy skin (like blue or green). *** Please note that you need Skininator Version 4 and up to make skins that are compatible with the muscle definition slider in patch 1.17/Late Night!!! ***Ī couple of sample screens are below. It will also convert between default and non-default custom skins and allow you to combine or split up skin packages. This is a small program to create the necessary support files and package them with your modified skins, all ready to be put in the game. Non-default replacement skins for the Sims 3 are here.
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